Experience
Fireblocks · Dynamic
September 2025 — PresentSenior Software Engineer
- Built Kotlin and Swift wallet SDKs largely from scratch. Both are used by enterprise customers.
- Took over an existing Flutter SDK, added features, aligned development processes, and improved the CI/CD release pipeline. One customer uses it in a product with 200,000 users.
- Fixed critical Unity SDK bugs. Also work on the React, JavaScript, and React Native SDKs, help customers with integration issues, and build migration tools.
- Work on shared SDK business logic across platforms. Received an internal company award for my SDK work.
Exit Games
September 2025 — PresentContent Creator & Producer
- Make Photon Quantum educational videos with Exit Games. The team invited me to work with them after I published my own Photon Quantum 3 course.
ChainSafe
September 2023 — February 2025Senior Engineering Team Lead
- Led a team of three engineers working on the open-source Unity Gaming SDK. Managed releases from version 2.5.1 onward and published them to OpenUPM.
- Added native integrations and Unity wrappers for iOS, Android, and web. Also contributed to Web3Auth and Nethereum.
- Built a .NET backend, packaged with Docker, to run transactions on the server for a multiplayer demo. Helped business development discuss integrations with potential customers.
Mentava
October 2022 — September 2023Senior Unity Developer · via Toptal
- Set up a reading app so the team could add new activities and scenes. Fixed Unity engine issues and helped developers and technical artists get familiar with Unity tools.
Toptal
October 2022 — PresentSenior Unity Developer
- Work with Toptal clients on Unity apps and games.
Blackmill Games
July 2019 — January 2023Unity Developer
- Worked on Isonzo from the start of development. Built bot AI, player movement, progression, and unlock systems, and handled audio implementation with the sound and music designers.
- Also worked on Tannenberg and joined Verdun to fix bugs.
- Game sales: Isonzo — 200,000+ copies; Verdun — over 1 million copies.
Polyspice Games
October 2018 — July 2019Unity Developer
- Worked on Beat Cancer and Plannit Rabbit for mobile. Built Firebase notifications and game-data storage, plus custom physics for the Plannit Rabbit prototype.